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the doctor is in

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LIA, hi! I came by to properly adore your gallery!



+this ci is so rad, I love the composition and the use of stock, plus the coloring is so bright and warm


+this banner is amazing, the mono is exceptional and the base and comp and how you integrated those textures are great!


and also +this banner, it's so cute and colorful!!



I really love how you can use both stock and textures,


keep the pretty things coming! <3




edit: new page~


Edited by orange

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hello, lia!! i'm niki, and i just wanted to stop by and leave you a little comment :happy:

 

i love your gallery :dance: i especially love those banners. that muggle studies one is stunning!!! the variation in your comp all over your gallery is really interesting, and i love your font choices, too!

 

i hope to be back soon :loves:i love all of these graphics!!!

 

i'll definitely be back <33 love from niki!

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Hi Lia! You have an amazing gallery!! Wow! Im serisouly swooning right now. I love love love your chapter images so much! Theyre so well done! I also particularly love your Gone Girl banner! Its one of my absolute favorite books. I love how soft the coloring is and your use of text on it is great. Also the LA Confednitial banner is great! How did you do that splash effect? Ugh serisouly great gallery!

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the comp on +this is so cool! keep up the good work :thumbup:

 

(also your picspam is nice! i love me a good picspam...)

 

-Sankavi :caren:

Edited by &thereshegoes

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*is late*

 

Fria: Thank you. I'm glad you like it. Honestly, I'm really surprised by how many people loved it.

 

Mo: OMG, I've missed you! Those are some of my favourites. I got so many feels with the 'Science Bros' one. Thanks for stopping by!

 

Niki: Hey, thanks so much!

 

Rodrigo: Hello! Thank you! The splash effect, if I recall correctly (goes to show how long I've neglected these comments), was actually a geometrical texture I got from +so-ghislaine over at deviant art! Super-imposed on another texture from...+Rosebein (another DA artist), then I used some vine textures and put in everyone else. If you want a full run down, drop me a line, and I'll go through it with you.

 

Sankavi: Thanks for stopping by! I'm actually very proud of that CI.

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Hi Lia!

 

Figured I would drop by with a comment :) Wowowowowww you seem to have monochrome nailed down to a T! I'm such a sucker for monochrome and could stare at it all day, and your banners are simply fabulous <3 Please keep up with the great work - you're doing amazing!

 

Shona

Edited by Kirjava

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hey lia! sorry it's taken me such a long time to get over here to see your gallery.

i love your style, it really reminds me of "classic TDA" you know? all of your stock use is gorgeous, especially in your banners :loves:
the simplicity in your picspam is perfect, i wish my picspams came out that good :P

basically i would love to see more from you, hope you have a great week :dumbles:
-ashley

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Shona - Thank you. I think it's probably the only thing I like doing now. Is that a bad thing?

 

Ash - Thank you, dear :glomp: I'm about to make some more!

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Hi Lia!

 

I can't believe it's been so long since I last posted here 😮 Time goes faster every single month, I swear.

 

I stand by what I said last time, your colouring is just incredible. But your blending and texture use is even better ahh! ❤️ ❤️

 

Keep the beautiful work coming - I love seeing how much you're getting even better!

 

Shona

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hi lia, fellow psych student (!!!) it's so nice to meet you. i'm mafee and i just wanted to pop by to give your graphics some love. i really, really love your style. the colouring on all of your graphics is gorgeous. ❤️ i really really adore all of your character images. i look forward to seeing more of your beautiful graphics :loves: 

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4AK7VSp.png

 

Hi Lia. I’m here with your spring critique.

 

Colouring

Becoming the master of colouring requires a lot of experimentation and practise. We, as artists, all have our moments when colouring is a challenge. Learning all of the different tools that photoshop has can seems daunting but once you give it a go and see the effects it seems less daunting. After looking at your graphics I can see (please correct me if I am wrong) that you use gradient maps to colour your graphics. Whilst they are good for get different colours, they can also affect your graphic. Depending on the type of gradient map used they can actually make the graphic look darker than intended especially if used on soft light.

 

I’d suggest maybe looking into trying to use selective colouring, photo filters, channel mixer and colour balance. Whilst some may take a while to get to grips with such as selective colour and channel mixer, they really will change the way you colour your graphics. Selective colouring allows you to select specific colours within the graphic such as reds and yellows and change the tone of them. It is the perfect tool to matching skin tones too. Photo filters overlay a colour to the whole graphic so an orange filter will warm the graphic whilst a blue filter will cool the graphic. Channel mixer is similar to selective colouring but only has three tones (red, green and blue) and should be used sparingly. Colour balance is similar to a photo filter but has three sliders.

 

+this tutorial may help you with some aspects of colouring as well as this tutorial +here.

 

Just experiment and try not to make your graphics look blue or purple, which is a constant theme within your gallery: +here, +here, +here, +here. Similar to either doing full monochrome or black and white. Your gallery lacks variety of colourings. Also, your graphics look rather dark in patches and it makes them look like they are over contrasted which could be down to the colouring methods you use. The solution would be going through your colouring layers and seeing which ones make the graphic look dark and either lower the opacity or edit the colours a bit so they are a bit lighter. If you use brightness/contrast, levels or curves then I’d suggest editing those layers to not make the graphic so dark.

 

The colouring of any graphic should match the theme/mood. If you want a dark themed graphic then use dark colours but if you want a bright colouring to fit your mood then use bright colours. Colouring plays a large part as to how you want your graphics to be portrayed.

 

Watch out for how your colouring is affecting your models skin tones. A lot of your skin tones are white or washed out for example +here. It makes the models look drained. By adjusting your colouring, you will preserve the models natural skin tones. If the models skin tones do not match then you can use selective colouring or other colouring methods to make them look similar.

 

Blending

You have a good grasp of hard cutting models as they look like they belong in each graphic, like they were meant to be with the chosen background. Kudos to you for that. The main issue with blending is your use of stock and often blending larger models in with it such as +here. Blending things together has to be done carefully otherwise things can look either too see through or have halos around them.

 

If you are trying to blend stock together, this is a tip I learned from Bex, is that you have to have stock of similar colours, that way it will look more cohesive and be easier to blend together. This in turn will mean that you don’t have to full hide the actual colour of the stock. Similar to a few of your graphics where the colouring is overpowering the natural colours such as +here and +here. That is a point you definitely need to work on.

 

In terms of blending a larger model into the background I’d suggest thinking of a graphic having a background, middle ground and foreground. By this I mean the larger person is the background the middle ground is the stock being used to hide the person in the background and the foreground is the smaller model and text. +this graphic is a perfect example of that. The way the trees go along with the tunnel of light gives the graphic perspective as if it is going away into the distance.

 

Instead of trying the blend people into the background/stock have the stock cover them and only show parts of their face. That way you keep a solid model but you are just hiding them away but making sure they can still be seen. Experiment and see what result you get. Look at other people’s graphics for inspiration.

 

Text

This is another pet peeve for most artists at one point or another in their many years as graphic artists. A lot of us no matter what our rank is will struggle with text. Sometimes like colouring it can make or break a graphic. With a lot of your graphics I have noticed you use similar fonts; they may have different names but they are similar styles. I’d suggest going to +dafont and trying to find some new fonts that you like and may want to use. You never know finding a new font could spark your imagination for your next graphic. Find some nice script fonts and some nice bold sans serif fonts.

 

Text sort of falls into composition of a graphic too. For me composition means how everything within the graphic works together. Next time you make a graphic ask yourself: Does this font work with the graphic? How can I position it to make it work? Etc. With text it is all about experimentation but also making sure that your selected font matches the mood/theme of the graphic. +this tutorial should help you understand text, the type of fonts used for which type of graphics and some of the effects that can be done.

 

The text within your graphics does not jump out at me. Instead it just blends into your graphics as they look relatively flat due to the colouring. Bringing out more of the natural colours within your graphics (making them pop by using vibrance) will mean that your text will be able to shine and be noticed rather than fading into the background. I’d love to see you experiment more with fonts.

 

Another thing I have noticed is the spacing between your text in some graphics. There is too much of a gap which is drawing my eye to it rather than your focal point, such as +here, +here and +here. I’d suggest pushing your text closer together especially your subtext. Have a look at how other artists do their text and try to emulate that into yours.

 

Composition/Focal Points

Composition and focal points play a large part in graphic design. Imagine you are looking at a painting in an art gallery. Where exactly is your eye drawn to? Which part of the painting do you look at first? That is what artists do. They want you to be drawn to a specific place on that piece before you look at the rest of it. A similar thing applies to photography especially landscape or nature photography. They want to draw you into looking at a specific place. The same applies into the type of graphic design we do. We want who ever looks at our pieces to look in a specific place.

 

In most of your pieces there is no clear focal point and my eye is wandering everywhere or it is being drawn to the wrong place. There are many ways in which you can over come this. +this tutorial will help you understand composition and focal points better.

 

Tip 1 – Find interesting model poses – having models placed straight on makes the graphic feel very flat but having then turned slight or even sat down can create some very interesting compositions. Try looking +here for some HQ images or even +here or +here for some pngs of people. Experiment with new poses and see what you can come up with.

 

Tip 2 – Use larger images of models to create a focal point – Instead of using models of the same size throughout your graphics try and vary the size. Most people tend to use three different sizes: large model with only part or whole face showing, medium sized model next to or near it, smaller model which can only just be seen. Look at the composition tutorial above for some ideas of what I mean.

 

Tip 3 – Use the golden spiral principle to get a better focal point – Using the golden spiral principle allows you to work out where the main focal point of your graphic will be. From there you can work outwards for the rest of your graphic. This acts in the same situation as before if you ask yourself where is your eye drawn to within a graphic. Look at other people’s graphics and see where your eye is drawn to first, that is their focal point.

 

Tip 4 – Use similar coloured stock – As I mentioned before this point will allow you to create a better background base and allow your graphics to feel more cohesive, allowing everything to work together. +this tutorial by Bex will help you to understand this point better.

 

Tip 5 – Be more creative with stock and textures – I have noticed that a lot of your stock seems to be leafy or windows. It is starting to look very repetitive, making every graphic look the same. There are plenty of stock packs on TDA with a variety of images that could get you out of your comfort zone. Changing it up a bit by using textures instead of stock can help you work on your composition. It might spark your imagination. +here are some stock packs. +here, +here and +here are some of my fave texture packs.

 

Experimenting with all of things mentioned in this critique will help you become a better artist and help you get out of your comfort zone.

 

Feel free to PM me if you have any questions about anything mentioned.

Gaby

 

Edited by bewitching.

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